 ; EXT_CONFIG YET IN WIP. CONVERTED BY benjamin00#6727 (DISCORD) ;
 
 
[SHADER_REPLACEMENT_...]
ACTIVE = 1    ; set to 0 to disable the whole section (default value is 1)
MATERIALS = RDRACEMAIN_?, RDRACEOFF_?
 
RESOURCE_1 = txNormal
RESOURCE_FILE_1 = null.dds ;
 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = null.dds ;
 
RESOURCE_3 = txMaps
RESOURCE_FILE_3 = null.dds ;
 
PROP_0 = ksAmbient, 0.1
PROP_1 = ksDiffuse, 0.1
PROP_...= ksSpecular, 0 ; as usual, you can use "9003" to fill indices automatically
PROP_...= ksSpecularEXP, 10
 
 
MATERIALS= STRP_DECALS
 
SHADER = ksPerPixelAT
 
PROP_0= ksAmbient, 0.2
PROP_1= ksDiffuse, 0.2
PROP_...= ksSpecular, 0.1 ; as usual, you can use "9005" to fill indices automatically
PROP_...= ksSpecularEXP, 6
 
RESOURCE_1= txDiffuse
RESOURCE_TEXTURE_1 = mel_line_multipage_terrain_01_d.dds ;
[LIGHTING]
LIT_MULT = 1
