; EXT_CONFIG YET IN WIP. CONVERTED BY benjamin00#6727 (DISCORD) ; 


[SHADER_REPLACEMENT_...]
ACTIVE = 1    ; set to 0 to disable the whole section (default value is 1)
MATERIALS = RDRACEMAIN_?, RDRACEOFF_?

RESOURCE_1 = txNormal
RESOURCE_FILE_1 = null.dds ;

RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = null.dds ;

RESOURCE_3 = txMaps
RESOURCE_FILE_3 = null.dds ;

PROP_0 = ksAmbient, 0.1
PROP_1 = ksDiffuse, 0.1
PROP_... = ksSpecular, 0 ; as usual, you can use "..." to fill indices automatically
PROP_... = ksSpecularEXP, 10


MATERIALS = STRP_DECALS

SHADER = ksPerPixelAT

PROP_0 = ksAmbient, 0.2
PROP_1 = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.1 ; as usual, you can use "..." to fill indices automatically
PROP_... = ksSpecularEXP, 6

RESOURCE_1 = txDiffuse
RESOURCE_TEXTURE_1 = mel_line_multipage_terrain_01_d.dds ;
