[ABOUT]
AUTHOR = Pyyer
VERSION = 1.1
DATE_RELEASE = 10 April 2022

[INCLUDE]
INCLUDE=common/conditions.ini, common/materials_track.ini

[Material_Water]
Materials=water_new, WATER
Type = LAKE

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Replace walls textures
MATERIALS = Cherb_Bordo
BLEND_MODE = OPAQUE
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecular, 0.0
PROP_... = ksSpecularEXP, 20

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Replace ACPObjects textures
MESHES = AC_POBJECT_01
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = ../melbourne_f1_2022/extension/BM_Heineken.dds

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Replace ACPObjects textures
MESHES = AC_POBJECT_02
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = ../melbourne_f1_2022/extension/BM_crypto.dds


[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Adjust Building texture
MATERIALS = MEL_PIT_BUILDING_A_01!2, PIT_RD_BUILDING
SHADER = ksPerPixel
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.0
PROP_... = ksSpecularEXP, 0.0


[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Adjust Building texture
MATERIALS = MEL_PIT_BUILDING_B_01
SHADER = ksPerPixel
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecular, 0.0
PROP_... = ksSpecularEXP, 0.0


[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Adjust Fence texture
MATERIALS = ?FENCE_MESH?
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = ../melbourne_f1_2022/extension/Environment/fence_square_meshwhite_01_d.dds
SHADER = ksPerPixel
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.0
PROP_... = ksSpecularEXP, 10.0


[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Adjust Astroturf texture
MATERIALS = ASTROTURF_WET?
SHADER = ksPerPixel
PROP_... = ksAmbient, 0.300000
PROP_... = ksDiffuse, 0.300000
PROP_... = ksSpecular, 0.000000
PROP_... = ksSpecularEXP, 20.000000


[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Replace seats texture
MATERIALS = ?MEL_GRANDSTAND_CANVAS_A03?, EL_GRANDSTAND_BRABHAM_SEAT?
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = ../melbourne_f1_2022/extension/Environment/blueseats.dds
SHADER = ksPerPixel
;PROP_... = ksAmbient, 0.3
;PROP_... = ksDiffuse, 0.2
;PROP_... = ksSpecular, 0.0
;PROP_... = ksSpecularEXP, 10.0

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Replace Asphalt texture
MATERIALS = RDRACEMAIN_ROADA_WET, RDRACEOFF_ROADA_WET
SHADER= ksMultilayer_fresnel_nm
PROP_... = ksAmbient, 0.350000
PROP_... = ksDiffuse, 0.250000
PROP_... = ksSpecular, 1.000000
PROP_... = ksSpecularEXP, 10.000000
PROP_... = ksEmissive, 0,0,0
PROP_... = ksAlphaRef, 0.0
PROP_... = multR, 1.0
PROP_... = multG, 1.0
PROP_... = multB, 1.0
PROP_... = multA, 2.0 2.0
PROP_... = magicMult, 1.000000
PROP_... = fresnelC, 0.200000
PROP_... = fresnelEXP, 1.000000
PROP_... = fresnelMaxLevel, 1.000000
PROP_... = tarmacSpecularMultiplier, 0.500000
PROP_... = detailNMMult, 10.0 30.0
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = ../melbourne_f1_2022/extension/Environment/asph.dds
RESOURCE_1 = txMask
RESOURCE_FILE_1 = ../melbourne_f1_2022/extension/Environment/asph-mask5.dds
RESOURCE_2 = txDetailA
RESOURCE_FILE_2 = ../melbourne_f1_2022/extension/Environment/tarmac-detail3.dds
RESOURCE_3 = txDetailR
RESOURCE_FILE_3 = ../melbourne_f1_2022/extension/Environment/tarmac_add4.dds
RESOURCE_4 = txDetailG
RESOURCE_FILE_4 = ../melbourne_f1_2022/extension/Environment/tarmac_add4.dds
RESOURCE_5 = txDetailB
RESOURCE_FILE_5 = ../melbourne_f1_2022/extension/Environment/tarmac_add4.dds
RESOURCE_6 = txDetailNM
RESOURCE_FILE_6 = ../melbourne_f1_2022/extension/Environment/tarmac-detail2_nm_b.dds


[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Replace Asphalt texture
MATERIALS = RDRACEOFF_ROADB_WET, RDRACEOFF_DARK_WET
SHADER= ksMultilayer_fresnel_nm
PROP_... = ksAmbient, 0.300000
PROP_... = ksDiffuse, 0.300000
PROP_... = ksSpecular, 1.000000
PROP_... = ksSpecularEXP, 10.000000
PROP_... = ksEmissive, 0,0,0
PROP_... = ksAlphaRef, 0.0
PROP_... = multR, 1.0
PROP_... = multG, 1.0
PROP_... = multB, 1.0
PROP_... = multA, 2.0 2.0
PROP_... = magicMult, 1.000000
PROP_... = fresnelC, 0.200000
PROP_... = fresnelEXP, 1.000000
PROP_... = fresnelMaxLevel, 1.000000
PROP_... = tarmacSpecularMultiplier, 0.500000
PROP_... = detailNMMult, 10.0 30.0
;RESOURCE_0 = txDiffuse
;RESOURCE_FILE_0 = Environment/asph.dds
RESOURCE_1 = txMask
RESOURCE_FILE_1 = ../melbourne_f1_2022/extension/Environment/asph-mask5.dds
RESOURCE_2 = txDetailA
RESOURCE_FILE_2 = ../melbourne_f1_2022/extension/Environment/tarmac-detail3.dds
RESOURCE_3 = txDetailR
RESOURCE_FILE_3 = ../melbourne_f1_2022/extension/Environment/tarmac_add4.dds
RESOURCE_4 = txDetailG
RESOURCE_FILE_4 = ../melbourne_f1_2022/extension/Environment/tarmac_add4.dds
RESOURCE_5 = txDetailB
RESOURCE_FILE_5 = ../melbourne_f1_2022/extension/Environment/tarmac_add4.dds
RESOURCE_6 = txDetailNM
RESOURCE_FILE_6 = ../melbourne_f1_2022/extension/Environment/tarmac-detail2_nm_b.dds

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Replace sand texture
MATERIALS = GRVL_MAIN
SHADER= ksPerPixelNM
PROP_... = ksAmbient, 0.300000
PROP_... = ksDiffuse, 0.300000
PROP_... = ksSpecular, 0.100000
PROP_... = ksSpecularEXP, 1.500000
PROP_... = ksEmissive, 0,0,0
PROP_... = ksAlphaRef, 0.0
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = ../melbourne_f1_2022/extension/Environment/sand_2.dds
RESOURCE_1 = txNormal
RESOURCE_FILE_1 = ../melbourne_f1_2022/extension/Environment/sand_2_nm.dds
CAST_SHADOWS = 0
RESOURCE_FILE_6 = null.dds
RESOURCE_FILE_7 = null.dds
RESOURCE_FILE_8 = null.dds

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Uniformize green/yellow inside kerb
MATERIALS = RDRACEPAINT_GREEN_WET, RDRACEPAINT_YELLOW_WET
PROP_... = ksAmbient, 0.300000
PROP_... = ksDiffuse, 0.300000
PROP_... = ksSpecular, 0.100000
PROP_... = ksSpecularEXP, 100
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = tarmac_yellow.dds

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Uniformize yellow / white / green concrete texture
MATERIALS = CMWL_YELLOW, CMWL_GREEN, CMWL_WHITE
PROP_... = ksAmbient, 0.300000
PROP_... = ksDiffuse, 0.300000
PROP_... = ksSpecular, 0.100000
PROP_... = ksSpecularEXP, 100
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = concrete_green_a_01_d.dds