[ABOUT]
AUTHOR = Pyyer
VERSION = 1.1
DATE_RELEASE = 10 April 2022

[INCLUDE]
INCLUDE=common/conditions.ini, common/materials_track.ini

[DEFAULTS]
Buildings__track = 
Fences__track = 
Grass__track = ?GRASS?, ?Grass?, ?grass?, GRASS, GRASS_SPONSOR 
3D_Grass__track = 
Horizon__track = 
Light__track = 
Light_powerpoles__track = 
People__track = ?PUBLIC?, ?Public?, ?public?, ?CROWD?, ?Crowd?, ?crowd?, ?PEOPLE?, ?People?, ?people?
Road__track = ?ROAD?, ?Road?, ?road?, ?ASPHALT?, ?Asphalt?, ?asphalt?, ?GROOVE?, ?Groove?, ?groove?, ?TARMAC?, ?Tarmac?, ?tarmac?, ?CONCRETE?, ?Concrete?, ?concrete?
Road_Side__track = ?KERB?, ?Kerb?, ?kerb?, ?KRB?, ?Krb?, ?krb?, ?RUMBLE?, ?Rumble?, ?rumble?, ?RMBL?, ?Rmbl?, ?rmbl
Sand__track = ?SAND?, ?Sand?, ?sand?, ?GRAVEL?, ?Gravel?, ?gravel?, ?GRVL?, ?Grvl?, ?grvl?
Trees__track = ?TREE?, ?Tree?, ?tree?
LINES__track = ?LINE?, ?Line?, ?line?, ?STRIP?, ?Strip?, ?strip?
PUDDLES__track = $Road__track, $Road_Side__track, $LINES_track, 
SOAKING__track = $Road__track,  $Road_Side__track, $LINES_track, 
SMOOTH__track = Truck?, ?truck?, ?Tent?, ?tent?, TIRES, ?Flag?
ROUGH__track = ?bushes?, $Grass__track, Sand__track

[GRASS_FX]
; Spawning areas
GRASS_MATERIALS = $Grass__track, GroundT01, GroundT13	; list of materials to spawn grass on top of
GRASS_MESHES = 			            					; same for meshes
OCCLUDING_MATERIALS = $Road_Side__track, Sand__track	; list of occluding materials: for example, road mesh covering grass mesh, adding road material here would stop grass from showing through the road
OCCLUDING_MESHES = GroundT03   							; same for meshes
OCCLUDING_MATERIALS_ALPHA =  							; list of smoothly occluding materials: imagine a piece of grass and a piece of sand on top, smoothly blending out showing grass, add sand material here for transition to work nicely
OCCLUDING_MESHES_ALPHA =     							; same for meshes
ORIGINAL_GRASS_MATERIALS = $3D_Grass__track  			; list original grass materials to hide them if Grass FX is active
SHAPE_SIZE = 1
MASK_MAIN_THRESHOLD = -1000
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = -1000
MASK_MAX_LUMINANCE = 1000
TEXTURE = grass_fx/highlands_darker.dds  ; located next to config file; if not found there, patch would look in its textures folder
TEXTURE_GRID = 8, 3  ; columns and rows