[ABOUT]
AUTHOR = Pyyer
VERSION = 1.1
DATE_RELEASE = 10 April 2022
;=============================================================
[INCLUDE]
INCLUDE = common/conditions.ini, common/materials_track.ini
;=============================================================
[DEFAULTS]
TRACK_FILE = melbourne22.kn5
;-------------------------------------------------------------
Continuous = PitArrowGreen
SlidingDisplays5sections = 
StandardDisplays5sections = 
SlidingDisplays6sections =
StandardDisplays6sections = 
SlidingDisplays7sections = 
StandardDisplays7sections = 
SlidingDisplays8sections = AnimatedBoard00display
StandardDisplays8sections = 
AdvancedScreenDisplays_Multi = 
AdvancedScreenDisplays_8seconds = Bridge04display, Bridge11display
AdvancedScreenDisplays_4seconds = 
AllDisplays = $Continuous, $SlidingDisplays5sections, $StandardDisplays5sections, $SlidingDisplays6sections, $StandardDisplays6sections, $SlidingDisplays7sections, $StandardDisplays7sections, $SlidingDisplays8sections, $StandardDisplays8sections, $AdvancedScreenDisplays_Multi, $AdvancedScreenDisplays_8seconds, $AdvancedScreenDisplays_4seconds
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $AllDisplays
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.0
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 100
PROP_... = ksEmissive, 5 0.05
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $Continuous
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0, 0.5
;PROP_... = pauseTiming, 0, 0
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $StandardDisplays5sections
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0.0, -0.05
PROP_... = pauseTiming, 4, -1
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $SlidingDisplays5sections
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0, -0.05
PROP_... = pauseTiming, 3, 0
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $StandardDisplays6sections
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0.0, -0.0416666666665
PROP_... = pauseTiming, 4, -1
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $SlidingDisplays6sections
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0, -0.0416666666665
PROP_... = pauseTiming, 3, 0
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $StandardDisplays7sections
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0.0, -0.03571428571428571428571428571429
PROP_... = pauseTiming, 4, -1
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $SlidingDisplays7sections
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0.0, -0.03571428571428571428571428571429
PROP_... = pauseTiming, 3, 0
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $StandardDisplays8sections
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0.0, -0.125
PROP_... = pauseTiming, 7, -1
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $SlidingDisplays8sections
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0, -0.025
PROP_... = pauseTiming, 4, 0
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $AdvancedScreenDisplays_4seconds
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0.0, 0.25
PROP_... = pauseTiming, 0.125, -1
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $AdvancedScreenDisplays_8seconds
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0.0, 0.125
PROP_... = pauseTiming, 0.125, -1
;=============================================================
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = $AdvancedScreenDisplays_Multi
SHADER = stPerPixelNM_UVflow
PROP_... = offsetDSpeed, 0.0, 0.03125
PROP_... = pauseTiming, 0.125, -1
;=============================================================
[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=0
MATERIALS = $AllDisplays
DIRECTION=NORMAL
SPOT=170
SPOT_SHARPNESS = 0.3 
RANGE=50
RANGE_GRADIENT_OFFSET=0.2 
FADE_AT=500 
FADE_SMOOTH=100
CLUSTER_THRESHOLD=64
DIFFUSE_CONCENTRATION=0.1
COLOR=200,200,200,0.1 
CONDITION = NIGHT_SMOOTH
;=============================================================